Elite: Dangerous - Change Logs

Elite: Dangerous game-play, hints and tips (with a special members only trading route list)
User avatar
XMadMarkX
Site Admin
Posts: 590
Joined: Sun Jan 04, 2015 3:08 am
Location: Smithfield, South Australia

Re: Elite: Dangerous - Change Logs

Post by XMadMarkX » Fri Jul 28, 2017 3:27 pm

Update 2.3.10
Stability Fixes

Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
Fixed a crash that could occur when leaving Supercruise in a busy area
Fixed a crash that could occur when activating Silent Running in a CQC match
Fixed a crash that could occur in the Capital Ship Encounters



General Fixes & Tweaks

General text fixes
Updated some translations
Fixed a target-able location in the Howard system
Audio: Fixed an issue with inbox message alert audio not playing
Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
Audio: Fixed an issue with the discovery scanner audio - Honks are back!
Audio: Various audio tweaks and fixes
Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players



Camera Suite

Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite



Celestial

More factions have joined the Colonia region of space



Holo-Me Creator

Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions



Installations/POIs/USSs

Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins



Missions

Mission board generation optimisations



Multi-Crew

Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
Added the ability for Helm to disable the Fighter Control role if desired
Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for



Network

General network tweaks and fixes



Outfitting

Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab



Player Journal

Fixed an issue with NPC names becoming garbled in the Player Journal
Faction Pending and Recovery state information is now included in the Player Journal
Addressed an issue whereby certain events were missing from the Player Journal
New "EngineerContribution" event for making donations to unlock an Engineer



Ships
General Ship Fixes and Improvements

Anaconda


Fixed some visual issues with the Anaconda's cockpit and made some improvements

Asp


Moved the camera closer to prevent clipping in livery outfitting

Imperial Courier


Fixed an issue with the Imperial Courier's Slipstream paint job

Python


Python ship kits no longer appear worn when fully repaired

General Ship Audio Fixes and Improvements

Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter
Image
An error does not become truth by reason of multiplied propagation, nor does truth become error because nobody sees it.
(Mahatma Gandhi)

User avatar
XMadMarkX
Site Admin
Posts: 590
Joined: Sun Jan 04, 2015 3:08 am
Location: Smithfield, South Australia

Re: Elite: Dangerous - Change Logs

Post by XMadMarkX » Fri Jul 28, 2017 3:28 pm

Update 2.3.11
Stability Fixes

Fixed a crash involving Fighters.
Fixed a crash that could occur when using the vanity camera shortcut while viewing the System/Surface Map.


General Fixes & Tweaks

Overworked Air Traffic Controllers will no longer greet pilots as they are leaving.


Missions

We no longer award micro resources that are not used for anything as mission rewards.
Various mission tweaks and fixes.


Console Notes

Xbox, PlayStation 4: Fix for the welcome mission not appearing for new commanders.
PlayStation 4: Fix for a bug where the game ran at an accelerated speed after resuming from Rest Mode.
PlayStation 4: General client progression-flow fixes for new commanders.
Image
An error does not become truth by reason of multiplied propagation, nor does truth become error because nobody sees it.
(Mahatma Gandhi)

Post Reply