Elite: Dangerous - HUD Colour Schemes

Elite: Dangerous game-play, hints and tips (with a special members only trading route list)
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XMadMarkX
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Elite: Dangerous - HUD Colour Schemes

Post by XMadMarkX » Sat May 23, 2015 7:37 pm

To do these HUD colour changes navigate to one of the locations below.
Then edit the file; GraphicsConfiguration.xml Don't forget to make a copy of the GraphicsConfiguration.xml file before you start.

C:\Users\Paul\AppData\Local\Frontier_Developments\Products\FORC-FDEV-D-1002\GraphicsConfiguration.xml
E:\Elite Dangerous\Frontier\EDLaunch\Products\FORC-FDEV-D-1002\GraphicsConfiguration.xml
The drive letter is for demonstration purposes only.

__________________________________________________________________________________________________________________

<?xml version="1.0" encoding="UTF-8" ?>
<GraphicsConfig>
<MinimumAspectRatio>1.0</MinimumAspectRatio>
<HDRNode>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>0.000000</ManualExposure>
<ShoulderStrength>0.491000</ShoulderStrength>
<LinearStrength>0.707000</LinearStrength>
<LinearAngle>0.704000</LinearAngle>
<ToeStrength>1.185000</ToeStrength>
<ToeNumerator>1.377000</ToeNumerator>
<ToeDenominator>1.976000</ToeDenominator>
<LinearWhite>5.242000</LinearWhite>
</HDRNode>
<HDRNode_Reference>
<KeyValue>0.500000</KeyValue>
<WhiteLevel>0.000000</WhiteLevel>
<DisplayLumScale>164.000000</DisplayLumScale>
<HistogramSampleWidth>60.500000</HistogramSampleWidth>
<ExposureThreshold>1.000000</ExposureThreshold>
<Percentiles>0.010000,0.540000,0.999000</Percentiles>
<ExposureType>0</ExposureType>
<HistogramMode>2</HistogramMode>
<ManualExposure>-0.500000</ManualExposure>
<ShoulderStrength>0.15000</ShoulderStrength>
<LinearStrength>0.5000</LinearStrength>
<LinearAngle>0.1000</LinearAngle>
<ToeStrength>0.2000</ToeStrength>
<ToeNumerator>0.02000</ToeNumerator>
<ToeDenominator>0.3000</ToeDenominator>
<LinearWhite>11.2000</LinearWhite>
</HDRNode_Reference>
<IBL>
<AmbientIBLEnable>true</AmbientIBLEnable>
<IrradianceMapName>IrradianceMap</IrradianceMapName>
<Power>1.000000</Power>
<Saturation>0.150000</Saturation>
<Scale>4.000000</Scale>
</IBL>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed> 1, 0, 0 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0, 0, 1 </MatrixBlue>
</Default>
<RedToBlueTest>
<LocalisationName>RedToBlueTest</LocalisationName>
<MatrixRed> 0, 0, 1 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 1, 0, 0 </MatrixBlue>
</RedToBlueTest>
<DesaturateTest>
<LocalisationName>DesaturateTest</LocalisationName>
<MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
<MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
<MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
</DesaturateTest>
</GUIColour>
Image
An error does not become truth by reason of multiplied propagation, nor does truth become error because nobody sees it.
(Mahatma Gandhi)

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XMadMarkX
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Posts: 590
Joined: Sun Jan 04, 2015 3:08 am
Location: Smithfield, South Australia

Re: Elite: Dangerous - HUD Colour Schemes

Post by XMadMarkX » Sat May 23, 2015 7:45 pm

Color Codes:

Blue with Red and Yellow Accents Pic 1

<MatrixRed> -1, 0.51, 0.99 </MatrixRed> <MatrixGreen> 1, -1, -0.26 </MatrixGreen> <MatrixBlue> 1, 0.29, -1 </MatrixBlue>

Blue with Purple Accents Pic 1, Pic 2, Pic 3

<MatrixRed> 0.03, 0.1, 1 </MatrixRed> <MatrixGreen> 0.4, 1.25, 0.2 </MatrixGreen> <MatrixBlue> 1, -1.25, 0.3 </MatrixBlue>

Cool Blue Pic 1, Pic 2

<MatrixRed> 0.21, 0.29, 0.93 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 1, 1 </MatrixBlue>

80's Revival Purple Pic 1 Pic 2

<MatrixRed> 0.3, 0.3, 1 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Blue with Red Accents Pic 1 Pic 2

<MatrixRed> 0, 0.33, 0.75 </MatrixRed> <MatrixGreen> 0.6, 0, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Pure White with Blue Accents Pic 1, Pic 2, Pic 3

<MatrixRed> 1, 1, 1 </MatrixRed> <MatrixGreen> -1, -1, 1 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue>

Light Blue with White Pic 1, Video.

<MatrixRed> 0, 0.4, 0.7 </MatrixRed> <MatrixGreen> -1, -1, -1 </MatrixGreen> <MatrixBlue> 1, 1, 1 </MatrixBlue>

Medium Green with Blue Accents Pic 1 works well with Oculus Rift.

<MatrixRed> 0, 0.5, 0 </MatrixRed> <MatrixGreen> 0, 0, 1 </MatrixGreen> <MatrixBlue> 0.1, 0.1, 0 </MatrixBlue>

Medium Green with Pink and Purple Accents Pic 1, Pic 2 for Oculus Rift.

<MatrixRed> 0, 0.5, 0 </MatrixRed> <MatrixGreen> 0, 0, 1 </MatrixGreen> <MatrixBlue> 0.5, 0, 0 </MatrixBlue>

Bright Blue with White and Yellow Accents Pic 1

<MatrixRed> 0, 0.5, 1 </MatrixRed> <MatrixGreen> 0, 0.5, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Retro Gamer Pic 1, Pic 2.

<MatrixRed> 0.2, 1, 0 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Green with Pink Pic 1

<MatrixRed> 0, 1, 0 </MatrixRed> <MatrixGreen> 0.5, 0, 0 </MatrixGreen> <MatrixBlue> 0.5, 0, 1 </MatrixBlue>

Light Green Pic 1, Pic 2

<MatrixRed> 0.69, 1, 0.15 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 0, 0, 0.15 </MatrixBlue>

Baron's Blue

<MatrixRed> 0, 0.33, 0.75 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Hot Pink Pic 1, Pic 2.

<MatrixRed> 1, 0, 0.33 </MatrixRed> <MatrixGreen> 1, 1, 1 </MatrixGreen> <MatrixBlue> 0.33, 0, 1 </MatrixBlue>

Sunset Blast

<MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 0.5, 0.7, 0 </MatrixGreen> <MatrixBlue> 0, 0, 0.1 </MatrixBlue>

Green Venom

<MatrixRed> 0, 0.3, 0 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 0.3, 0 </MatrixBlue>

Purple Haze

<MatrixRed> 0, 0, 0.5 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 0.5, 0 </MatrixBlue>

Red Pic 1, Pic 2

<MatrixRed> 1, 0, 0 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 0, 0 </MatrixBlue>

White Pic 1, Pic 2,

<MatrixRed> 0.42, 0.42, 0.42 </MatrixRed> <MatrixGreen> 0.84, 0.84, 0.84 </MatrixGreen> <MatrixBlue> 0.21, 0.21, 0.21 </MatrixBlue>

Black

<MatrixRed> 0, 0, 0 </MatrixRed> <MatrixGreen> 0, 0, 0 </MatrixGreen> <MatrixBlue> 1, 1, 1 </MatrixBlue>

Pink with White Accents

<MatrixRed> 1, 0, 0.42 </MatrixRed> <MatrixGreen> 1, 0.17, 1 </MatrixGreen> <MatrixBlue> 0.63, 1, 1 </MatrixBlue>

Ghost Pic 1

<MatrixRed> 0.0, 0.3, 0.5 </MatrixRed> <MatrixGreen> 0, 0, 0.2 </MatrixGreen> <MatrixBlue> 0.2, 0, 0 </MatrixBlue>

Fade to Grey Pic 1

<MatrixRed> 0.2, 0.2, 0.5 </MatrixRed> <MatrixGreen> 0.4, 0.2, 0.3 </MatrixGreen> <MatrixBlue> 0.4, 0.2, 0.3 </MatrixBlue>

Jaded Pic 1

<MatrixRed> 0.2, 0.5, 0.2 </MatrixRed> <MatrixGreen> 0.3, 0.2, 0.4 </MatrixGreen> <MatrixBlue> 0.3, 0.2, 0.4 </MatrixBlue>

Beige Pics

<MatrixRed> .33, .11, 0 </MatrixRed> <MatrixGreen> 1, 1, 1 </MatrixGreen> <MatrixBlue> 1, 1, 1 </MatrixBlue>

Blue with White and Yellow Accents Pic 1

<MatrixRed> 0, 0, 1 </MatrixRed> <MatrixGreen> 0, 1, 0 </MatrixGreen> <MatrixBlue> 1, 0, 0 </MatrixBlue>

Purple with White and Yellow Accents Pic 1

<MatrixRed> 0, 0, 5 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 5, 0 </MatrixBlue>

Bright Green with Red and Yellow Accents Pic 1

<MatrixRed> 0, 1, 0 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue>

Light Blue with White and Purple Accents Pic 1

<MatrixRed> 0, 1, 1 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue>

Green with Yellow Accents Pic 1

<MatrixRed> 0, 3, 0 </MatrixRed> <MatrixGreen> 1, 0, 0 </MatrixGreen> <MatrixBlue> 0, 3, 0 </MatrixBlue>

Medium Blue with White Accents Pic 1

<MatrixRed> 0, 4, 7 </MatrixRed> <MatrixGreen> -1.0, -1.0, -1.0 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue>

Nightvision Green Pic 1, Pic 2

<MatrixRed> 0.31, 0.75, 0.1 </MatrixRed> <MatrixGreen> 0.5, 0.5, 1 </MatrixGreen> <MatrixBlue> 0, 0, 1 </MatrixBlue>
Image
An error does not become truth by reason of multiplied propagation, nor does truth become error because nobody sees it.
(Mahatma Gandhi)

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